Download link
File List
-
文件过大导致无法格式化,将以元数据展示。
[{"path": "005.An Animated Lamp/AL31-Setting-Up-The-Camera.mp4", "length": 514011417}, {"path": "001.Introduction and Setup/001. Welcome to The Course.mp4", "length": 23011752}, {"path": "001.Introduction and Setup/004. What's Coming up....mp4", "length": 11747780}, {"path": "001.Introduction and Setup/005. How To Install Blender.mp4", "length": 35588786}, {"path": "001.Introduction and Setup/006. Where to Find Support.mp4", "length": 18741264}, {"path": "001.Introduction and Setup/007. Blender Layout Overview.mp4", "length": 61093294}, {"path": "001.Introduction and Setup/008. Advanced Layout Control.mp4", "length": 71635610}, {"path": "001.Introduction and Setup/009. Control Interfaces.mp4", "length": 35348272}, {"path": "001.Introduction and Setup/010. Controlling The 3D Editor.mp4", "length": 47544341}, {"path": "001.Introduction and Setup/011. Selecting and Taking Action.mp4", "length": 43149020}, {"path": "001.Introduction and Setup/012. Basic Object Transformation.mp4", "length": 49529378}, {"path": "001.Introduction and Setup/013. What You Can Now Make.mp4", "length": 46588422}, {"path": "001.Introduction and Setup/014. Section 1 Wrap Up.mp4", "length": 40267725}, {"path": "001.Introduction and Setup/Blender-Keyboard-Shortcuts.pdf", "length": 60861}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Castle Example.blend", "length": 1205248}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Speaker Example.blend", "length": 431868}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Tractor Example.blend", "length": 448572}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Tractor Example.blend1", "length": 448572}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Train Example.blend", "length": 655000}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Train Example.blend1", "length": 655000}, {"path": "001.Introduction and Setup/Section-1-Assets/IS09b Tree Example.blend", "length": 617096}, {"path": "001.Introduction and Setup/Section-1-Assets/LayoutMess.blend", "length": 448376}, {"path": "002.Your First 3D Model in Blender/015. Section 2 Introduction.mp4", "length": 31539068}, {"path": "002.Your First 3D Model in Blender/016. Basic Modelling Concepts.mp4", "length": 53158769}, {"path": "002.Your First 3D Model in Blender/017. Vertices, Edges and Faces.mp4", "length": 37191832}, {"path": "002.Your First 3D Model in Blender/018. Making A Wedge Shape.mp4", "length": 15118235}, {"path": "002.Your First 3D Model in Blender/019. Moving, Rotating and Resizing.mp4", "length": 32630442}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Blockwork Plane, more time.blend", "length": 446484}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Blockwork Plane, more time.blend1", "length": 440248}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Blockwork Plane.blend", "length": 465916}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Blockwork Plane.blend1", "length": 455688}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/BM22 Particle Example.blend", "length": 3162296}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Insetting in Blender.blend", "length": 457192}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/LICENSE", "length": 1070}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Mayan Pyramid.blend", "length": 605848}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/MayanPyramid Example.blend", "length": 542804}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/MayanPyramid Example.blend1", "length": 542804}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/MayanPyramid investigation.blend", "length": 516204}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/MayanPyramid.blend", "length": 531896}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/README.md", "length": 3934}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Box Modelling Assets/Normal_Mess.blend", "length": 447632}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Axe.blend", "length": 421836}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Axe.blend1", "length": 421836}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Barrel.blend", "length": 486436}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Barrel.blend1", "length": 471860}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Crate.blend", "length": 421620}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Crate.blend1", "length": 421620}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Cup.blend", "length": 439644}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Cup.blend1", "length": 439676}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Section 2 Extra Examples/LP_Town_By_River.blend1", "length": 906236}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Vertices, Edges and Faces (Merging Vertices in Blender).blend", "length": 443244}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Vertices, Edges and Faces (Start File).blend", "length": 450980}, {"path": "002.Your First 3D Model in Blender/02-Box-Modelling-master/Vertices, Edges and Faces (VersionControl).blend", "length": 444004}, {"path": "002.Your First 3D Model in Blender/020. Pivot Points.mp4", "length": 28961538}, {"path": "002.Your First 3D Model in Blender/021. Duplication and Merging.mp4", "length": 48517578}, {"path": "002.Your First 3D Model in Blender/022. Version Control.mp4", "length": 25288991}, {"path": "002.Your First 3D Model in Blender/023. Merging Vertices in Blender.mp4", "length": 43785200}, {"path": "002.Your First 3D Model in Blender/024. What Are Normals.mp4", "length": 38916462}, {"path": "002.Your First 3D Model in Blender/025. Normals in Blender.mp4", "length": 41651842}, {"path": "002.Your First 3D Model in Blender/026. Extruding In Blender.mp4", "length": 86319277}, {"path": "002.Your First 3D Model in Blender/027. Insetting in Blender.mp4", "length": 38339229}, {"path": "002.Your First 3D Model in Blender/028. Insetting Question for YOU!.mp4", "length": 9284884}, {"path": "002.Your First 3D Model in Blender/029. Edge Loops, Loop Cut and Slide.mp4", "length": 42059341}, {"path": "002.Your First 3D Model in Blender/030. Different Selection Methods.mp4", "length": 27319566}, {"path": "002.Your First 3D Model in Blender/031. The Snapping Tool.mp4", "length": 57111098}, {"path": "002.Your First 3D Model in Blender/032. Extra Challenge- Railings.mp4", "length": 19909851}, {"path": "002.Your First 3D Model in Blender/033. Using The Array Modifier.mp4", "length": 43388757}, {"path": "002.Your First 3D Model in Blender/034. Loop Cuts and Face Loops.mp4", "length": 46716677}, {"path": "002.Your First 3D Model in Blender/035. Subdivision.mp4", "length": 62406800}, {"path": "002.Your First 3D Model in Blender/036. Coordinate Systems & Exporting.mp4", "length": 49609406}, {"path": "002.Your First 3D Model in Blender/037. Applying Transforms.mp4", "length": 38175317}, {"path": "002.Your First 3D Model in Blender/038. Extra Modelling Challenges.mp4", "length": 15593025}, {"path": "002.Your First 3D Model in Blender/039. Section 2 Wrap Up.mp4", "length": 11091799}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Bowling Alley.blend", "length": 1355516}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Bowling Ball.blend", "length": 549848}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/BowlingPin.blend", "length": 541912}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/BowlingPinCollider.blend", "length": 460796}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/LICENSE", "length": 1070}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/README.md", "length": 4404}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Section 3 Bowling Pins Assets/PinReference.png", "length": 1245512}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Bouncy.physicMaterial", "length": 4176}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Bouncy.physicMaterial.meta", "length": 180}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/BowlingPin.blend", "length": 541912}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/BowlingPin.blend.meta", "length": 1953}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/BowlingPinCollider.blend", "length": 460796}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/BowlingPinCollider.blend.meta", "length": 1812}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials/Pin.mat", "length": 4888}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials/Pin.mat.meta", "length": 180}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials/Stripe.mat", "length": 4892}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials/Stripe.mat.meta", "length": 180}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials/unnamed.mat", "length": 4892}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials/unnamed.mat.meta", "length": 180}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Materials.meta", "length": 192}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Pin.unity", "length": 18936}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/Assets/Pin.unity.meta", "length": 175}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/AudioManager.asset", "length": 4136}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/DynamicsManager.asset", "length": 4276}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/EditorBuildSettings.asset", "length": 4104}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/EditorSettings.asset", "length": 4188}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/GraphicsSettings.asset", "length": 4228}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/InputManager.asset", "length": 5520}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/NavMeshAreas.asset", "length": 4384}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/NetworkManager.asset", "length": 4112}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/Physics2DSettings.asset", "length": 4308}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/ProjectSettings.asset", "length": 35729}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/ProjectVersion.txt", "length": 52}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/QualitySettings.asset", "length": 4944}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/TagManager.asset", "length": 4236}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/Unity Project (optional)/ProjectSettings/TimeManager.asset", "length": 4112}, {"path": "003.Bowling Ball and Pins/03-Bowling-Assets-master/untitled.blend", "length": 640940}, {"path": "003.Bowling Ball and Pins/040. Section 3 Introduction.mp4", "length": 35811067}, {"path": "003.Bowling Ball and Pins/041. Lean Production Pipeline.mp4", "length": 189771424}, {"path": "003.Bowling Ball and Pins/042. Knowing Your Topic and Specification.mp4", "length": 19343686}, {"path": "003.Bowling Ball and Pins/043. Blender Model Scale.mp4", "length": 41206380}, {"path": "003.Bowling Ball and Pins/044. Importing Reference Material.mp4", "length": 29851792}, {"path": "003.Bowling Ball and Pins/045. Choosing The Right Primitive(s).mp4", "length": 12610352}, {"path": "003.Bowling Ball and Pins/046. Introduction to Beezier Curves.mp4", "length": 59146464}, {"path": "003.Bowling Ball and Pins/047. Spin In Blender (Rotational Extrusion).mp4", "length": 49945209}, {"path": "003.Bowling Ball and Pins/048. Assigning Materials To Faces.mp4", "length": 22193548}, {"path": "003.Bowling Ball and Pins/049. Exporting Models With Materials.mp4", "length": 52216979}, {"path": "003.Bowling Ball and Pins/050. Creating Collider Meshes.mp4", "length": 26010148}, {"path": "003.Bowling Ball and Pins/051. Choosing The Right Sphere.mp4", "length": 73183982}, {"path": "003.Bowling Ball and Pins/052. Subdividing an Edge and To Sphere.mp4", "length": 84989129}, {"path": "003.Bowling Ball and Pins/053. Extruding to a Normal.mp4", "length": 52469855}, {"path": "003.Bowling Ball and Pins/054. Importing Blender Files.mp4", "length": 25970081}, {"path": "003.Bowling Ball and Pins/055. Final Scene.mp4", "length": 52839388}, {"path": "003.Bowling Ball and Pins/056. Section 3 Wrap Up.mp4", "length": 16176125}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/Bevel Vertex Example.blend", "length": 461088}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/Brick Cudeblend.blend", "length": 486152}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/Chess Board.blend", "length": 463528}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/Chess Pawn.blend", "length": 613376}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/Chess Piece Base.blend", "length": 507404}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/Chessboard MockUp.blend", "length": 458160}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/DefuseShaderExamples.blend", "length": 770896}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/LP Chess Piece Base.blend", "length": 452124}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/LP Queen.blend", "length": 482596}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Archive/LP Rook.blend", "length": 452124}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/ChessScene.blend", "length": 818052}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/LICENSE", "length": 1070}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Pieces before append/LP Bishop.blend", "length": 474796}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Pieces before append/LP King.blend", "length": 483712}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Pieces before append/LP Knight.blend", "length": 471012}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Pieces before append/LP Pawn.blend", "length": 470760}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Pieces before append/LP Queen mk2.blend", "length": 481624}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Pieces before append/LP Rook.blend", "length": 463444}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/README.md", "length": 7620}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Renders/Chess DOF.png", "length": 2252290}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Renders/Chess Set.png", "length": 1940883}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Brazilian_Rosewood.tif", "length": 3169920}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Bricks.JPG", "length": 2358728}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton Bishop.png", "length": 28636}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton Chess Set.jpg", "length": 21651}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton King.png", "length": 44973}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton Knight.png", "length": 39469}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton Pawn.png", "length": 19625}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton Queen.png", "length": 35394}, {"path": "004.Low-Poly Chess Board & Pieces/04-Low-Poly-Chess-Set-master/Section 4 LP Chess Set Assets/Staunton Rook.png", "length": 28828}, {"path": "004.Low-Poly Chess Board & Pieces/057. Section 4 Introduction.mp4", "length": 25698750}, {"path": "004.Low-Poly Chess Board & Pieces/058. Managing A Larger Project.mp4", "length": 9308202}, {"path": "004.Low-Poly Chess Board & Pieces/059. Planning Our Project.mp4", "length": 37441890}, {"path": "004.Low-Poly Chess Board & Pieces/060. Mesh Objects and Mesh Data.mp4", "length": 33685103}, {"path": "004.Low-Poly Chess Board & Pieces/061. Re-centring Your Objects.mp4", "length": 20442788}, {"path": "004.Low-Poly Chess Board & Pieces/062. Creating A Standard Asset.mp4", "length": 22024435}, {"path": "004.Low-Poly Chess Board & Pieces/063. Using The Bevel Tool.mp4", "length": 42229800}, {"path": "004.Low-Poly Chess Board & Pieces/064. Appending Or Duplicating.mp4", "length": 45749774}, {"path": "004.Low-Poly Chess Board & Pieces/065. Bridging Edge Loops.mp4", "length": 63939571}, {"path": "004.Low-Poly Chess Board & Pieces/066. Finish the Low Poly Pawn.mp4", "length": 19869562}, {"path": "004.Low-Poly Chess Board & Pieces/067. Managing The Chess Scene Assets.mp4", "length": 28689878}, {"path": "004.Low-Poly Chess Board & Pieces/068. The 3D Cursor and Origins.mp4", "length": 61286245}, {"path": "004.Low-Poly Chess Board & Pieces/069. Selecting Hidden Geometry.mp4", "length": 67750103}, {"path": "004.Low-Poly Chess Board & Pieces/070. Boolean Modifier.mp4", "length": 55717670}, {"path": "004.Low-Poly Chess Board & Pieces/071. An Introduction To Empties In Blender.mp4", "length": 52124119}, {"path": "004.Low-Poly Chess Board & Pieces/072. Parent and Child Objects.mp4", "length": 19191817}, {"path": "004.Low-Poly Chess Board & Pieces/073. Zoom To Mouse & Rotate Around Selection.mp4", "length": 55173631}, {"path": "004.Low-Poly Chess Board & Pieces/074. Lighting in Blender Render.mp4", "length": 69818976}, {"path": "004.Low-Poly Chess Board & Pieces/075. Hiding Un-Needed Objects..mp4", "length": 20328027}, {"path": "004.Low-Poly Chess Board & Pieces/076. Diffuse and Specular Blender Render.mp4", "length": 46636520}, {"path": "004.Low-Poly Chess Board & Pieces/077. Using An Image As A Texture.mp4", "length": 87576096}, {"path": "004.Low-Poly Chess Board & Pieces/078. Using Procedural Textures.mp4", "length": 73563317}, {"path": "004.Low-Poly Chess Board & Pieces/079. Quads Vs Triangles and Ngons.mp4", "length": 55595352}, {"path": "004.Low-Poly Chess Board & Pieces/080. Non Planar Geometry.mp4", "length": 38823106}, {"path": "004.Low-Poly Chess Board & Pieces/081. Edge Rings.mp4", "length": 64658776}, {"path": "004.Low-Poly Chess Board & Pieces/082. The Mirror Modifier.mp4", "length": 45101782}, {"path": "004.Low-Poly Chess Board & Pieces/083. The Edge Split Modifier.mp4", "length": 86150606}, {"path": "004.Low-Poly Chess Board & Pieces/084. Modelling Challenge - Rook.mp4", "length": 20285144}, {"path": "004.Low-Poly Chess Board & Pieces/085. Modelling Challenge - King.mp4", "length": 59383191}, {"path": "004.Low-Poly Chess Board & Pieces/086. Setting Up A Camera For Rendering.mp4", "length": 108635775}, {"path": "004.Low-Poly Chess Board & Pieces/087. Exporting Your Chess Model.mp4", "length": 38228269}, {"path": "004.Low-Poly Chess Board & Pieces/088. End of Section 4.mp4", "length": 15946740}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/AnimatedLamp HIFI.blend", "length": 998496}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/AnimatedLamp.blend", "length": 1055140}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/AnimatedLampExport.3ds", "length": 111622}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/AnimatedLampExport.blend", "length": 1126992}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/AnimatedLampExport.dae", "length": 485310}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/AnimatedLampExport.fbx", "length": 315004}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/BMW27 RenderTimes.blend", "length": 3115920}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/fishy_cat RenderTimes.blend", "length": 33341393}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/LICENSE", "length": 1070}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/README.md", "length": 8515}, {"path": "005.An Animated Lamp/05-Animated-Lamp-master/SECTION 5 Animated Lamp Assets/BMW27.blend", "length": 6115832}, {"path": "005.An Animated Lamp/089. Section 5 Introduction.mp4", "length": 29908013}, {"path": "005.An Animated Lamp/090. Being Lean.mp4", "length": 14292827}, {"path": "005.An Animated Lamp/091. Cycles VS Blender Render.mp4", "length": 50746662}, {"path": "005.An Animated Lamp/092. Dedicated Graphics Cards.mp4", "length": 5897489}, {"path": "005.An Animated Lamp/093. Installing CUDA On Windows.mp4", "length": 31817224}, {"path": "005.An Animated Lamp/094. Installing CUDA On A Mac.mp4", "length": 16417346}, {"path": "005.An Animated Lamp/095. Setup Blender For GPU Rending.mp4", "length": 11752553}, {"path": "005.An Animated Lamp/096. Lowering Your Cycles Render Time.mp4", "length": 56673410}, {"path": "005.An Animated Lamp/097. Creating A Backdrop.mp4", "length": 41315506}, {"path": "005.An Animated Lamp/098. Lighting With Cycles.mp4", "length": 154912676}, {"path": "005.An Animated Lamp/099. Rendering A Small Area.mp4", "length": 40997959}, {"path": "005.An Animated Lamp/100. Using Curves To Generate Geometry.mp4", "length": 102636262}, {"path": "005.An Animated Lamp/101. Creating Geometry From A Curve.mp4", "length": 32279912}, {"path": "005.An Animated Lamp/102. Altering Curve Resolution.mp4", "length": 55745752}, {"path": "005.An Animated Lamp/103. Existing Geometry To Create New.mp4", "length": 39402759}, {"path": "005.An Animated Lamp/104. Design and Considerations.mp4", "length": 11763694}, {"path": "005.An Animated Lamp/105. Introduction to Armatures.mp4", "length": 22533636}, {"path": "005.An Animated Lamp/106. Revisiting the Mirror Modifier.mp4", "length": 64758299}, {"path": "005.An Animated Lamp/107. Adding Bones To Our Armature.mp4", "length": 24685617}, {"path": "005.An Animated Lamp/108. Pose Mode.mp4", "length": 32952360}, {"path": "005.An Animated Lamp/109. Rest Position and Pose Position.mp4", "length": 27428223}, {"path": "005.An Animated Lamp/110. Constraining Bones Movement.mp4", "length": 56725372}, {"path": "005.An Animated Lamp/111. The Solidify Modifier.mp4", "length": 93497165}, {"path": "005.An Animated Lamp/112. Introduction To The Node Editor.mp4", "length": 158050463}, {"path": "005.An Animated Lamp/113. Lamps vs Emissive Materials In Cycles.mp4", "length": 107081708}, {"path": "005.An Animated Lamp/114. Auto Inverse Kinematics (IK).mp4", "length": 45418631}, {"path": "005.An Animated Lamp/115. The Timeline.mp4", "length": 43469900}, {"path": "005.An Animated Lamp/116. Key Frames.mp4", "length": 85870116}, {"path": "005.An Animated Lamp/117. Setting Up The Camera.mp4", "length": 95823158}, {"path": "005.An Animated Lamp/119. Rendering An Animation.mp4", "length": 128276087}, {"path": "005.An Animated Lamp/120. Rendering Across Multiple Blenders.mp4", "length": 57201108}, {"path": "005.An Animated Lamp/121. Creating A Video of Your Animation.mp4", "length": 18624792}, {"path": "005.An Animated Lamp/122. Exporting Your Lamp Model.mp4", "length": 47865020}, {"path": "005.An Animated Lamp/123. Vertex Groups.mp4", "length": 33200093}, {"path": "005.An Animated Lamp/124. Re-Rigging Our Model.mp4", "length": 34443455}, {"path": "005.An Animated Lamp/125. Exporting The Final Model.mp4", "length": 24781894}, {"path": "005.An Animated Lamp/126. End of Section 5 Wrap Up.mp4", "length": 22808202}, {"path": "001.Introduction and Setup/000. Promo Video & Model List.mp4", "length": 34880400}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/angmap12.jpg", "length": 2060132}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/angmap24.jpg", "length": 3143724}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Blue Flower.png", "length": 1311161}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Daisy_Flower.png", "length": 702244}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass Blade With BackGround.jpg", "length": 38129}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass in Action.png", "length": 7475626}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/grassbase.png", "length": 2674839}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_01.png", "length": 68709}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_02.png", "length": 104926}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_03.png", "length": 69321}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_04.png", "length": 91581}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_05.png", "length": 285784}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_06.png", "length": 271018}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_07.png", "length": 314235}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_08.png", "length": 323917}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_09.png", "length": 316305}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Blade_10.png", "length": 338384}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Seed_01.png", "length": 216272}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Grass_Seed_02.png", "length": 197359}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Purple Flower.png", "length": 288244}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/RedOrange Flower.png", "length": 307216}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/WhiteBlue_Flower.png", "length": 903589}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/Yellow Flower.png", "length": 999843}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Nature Textures/YellowOrange Flower.png", "length": 360639}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Rabbit Reference 2.jpg", "length": 54458}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Rabbit Reference 3.jpg", "length": 107601}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/Rabbit Reference.jpg", "length": 117090}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/sky_Moonscape.jpg", "length": 1494120}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/sky_photo3.jpg", "length": 392194}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/20151202 SECTION 6 Assets/sky_povray1.jpg", "length": 975349}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Example_Tree.blend", "length": 49259012}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Flower.blend", "length": 2440440}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/FluffyBunny Retopology.blend", "length": 6302900}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/FluffyBunny.blend", "length": 54860176}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/LICENSE", "length": 1070}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/README.md", "length": 7093}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/config", "length": 237}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/description", "length": 73}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/HEAD", "length": 23}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/applypatch-msg.sample", "length": 452}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/commit-msg.sample", "length": 896}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/post-update.sample", "length": 189}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/pre-applypatch.sample", "length": 398}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/pre-commit.sample", "length": 1642}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/pre-push.sample", "length": 1348}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/pre-rebase.sample", "length": 4951}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/prepare-commit-msg.sample", "length": 1239}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/hooks/update.sample", "length": 3611}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/info/exclude", "length": 240}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/info/refs", "length": 244}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/objects/info/packs", "length": 54}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/objects/pack/pack-e07b904e30afac948f6c138bba686a052f67b14a.idx", "length": 3760}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/objects/pack/pack-e07b904e30afac948f6c138bba686a052f67b14a.pack", "length": 95818313}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/06.fluffy.bunny.git/packed-refs", "length": 283}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/20_Combining_Shaders_In_Cycles.png", "length": 609940}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/brash_gone_test.blend", "length": 823664}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Bunny Final.png", "length": 4090928}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Bunny Scene Sketch.png", "length": 456994}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/EyeCloseup.png", "length": 648810}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB12.png", "length": 670963}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB13_Particle_Editing.png", "length": 624351}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB14_Weight_Painting.png", "length": 653985}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB15_Adding_Randomness_with_Children.png", "length": 655232}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB22 Adding a Sky Box/01sky.png", "length": 171892}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB22 Adding a Sky Box/02sky.png", "length": 586541}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB22 Adding a Sky Box/Suzanne.blend", "length": 1212196}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB22_Adding_a_Sky_Box.png", "length": 722167}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB23_Using_Textures_Vs._Geometry/01texture_v_geo.png", "length": 4116963}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB23_Using_Textures_Vs._Geometry/02texture_v_geo.png", "length": 3676736}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB29_Testing_The_Grass.png", "length": 408146}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB33_Planting_The_Grass.png", "length": 1224525}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB33_Planting_The_Grass_update.png", "length": 1105749}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB33_Planting_The_Grass_updateCTRLB_render.png", "length": 251787}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/FB35.png", "length": 1178781}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Flowering_Bush.png", "length": 683673}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Grass Test Renders/Gold_Suzanne_in_Grass,_Straight_2_step_Bspline.png", "length": 1180288}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Grass Test Renders/Suzanne_Grass_Test_With_node_setup.blend", "length": 17058472}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Grass Test Renders/Suzanne_Grass_Test_With_node_setup.blend1", "length": 4252852}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Grass Test Renders/Suzanne_in_Grass,_Straight_2_step_Bspline.png", "length": 1225361}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Grass Test Renders/Suzanne_in_Grass.png", "length": 1262859}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/hairycube.blend", "length": 1566576}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/IMG_2847.jpg", "length": 3616660}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Iris.blend", "length": 518492}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Iris_BR.png", "length": 193106}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Iris_Cycles.png", "length": 150038}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Iris_FINAL.png", "length": 172977}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Sapling_base_better.png", "length": 3833741}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Sapling_base_original.png", "length": 3923997}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Tree_Example.png", "length": 3741980}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Using_Objects_in_Particle_Systems/01_Using_Objects_in_Particle_Systems.png", "length": 444509}, {"path": "006.Fluffy Bunny/06-Fluffy-Bunny-master/Supporting Docs/Using_Objects_in_Particle_Systems/02_Using_Objects_in_Particle_Systems.png", "length": 641857}, {"path": "006.Fluffy Bunny/127. Section 6 Introduction.mp4", "length": 11405676}, {"path": "006.Fluffy Bunny/128. Planning Our Scene.mp4", "length": 28595000}, {"path": "006.Fluffy Bunny/129. Knowing Your Subject.mp4", "length": 53704534}, {"path": "006.Fluffy Bunny/130. Layers.mp4", "length": 28382628}, {"path": "006.Fluffy Bunny/131. Meta Balls.mp4", "length": 80048726}, {"path": "006.Fluffy Bunny/132. The Basics Of Sculpting.mp4", "length": 60099977}, {"path": "006.Fluffy Bunny/133. Basic Sculpting Solution Video.mp4", "length": 134287782}, {"path": "006.Fluffy Bunny/134. GPU Rendering In This Section.mp4", "length": 6633922}, {"path": "006.Fluffy Bunny/135. Your First Particle System.mp4", "length": 153399346}, {"path": "006.Fluffy Bunny/136. Fake Users.mp4", "length": 41229251}, {"path": "006.Fluffy Bunny/137. Particle Editing.mp4", "length": 132479175}, {"path": "006.Fluffy Bunny/138. Weight Painting.mp4", "length": 156209320}, {"path": "006.Fluffy Bunny/139. Adding Randomness with Children.mp4", "length": 255516920}, {"path": "006.Fluffy Bunny/140. Multiple Cameras.mp4", "length": 73339361}, {"path": "006.Fluffy Bunny/141. Exporting and Particle Systems.mp4", "length": 69151067}, {"path": "006.Fluffy Bunny/142. Hiding Objects.mp4", "length": 64085098}, {"path": "006.Fluffy Bunny/143. Introduction To The Image Editor.mp4", "length": 55842690}, {"path": "006.Fluffy Bunny/144. Combining Shaders In Cycles.mp4", "length": 46209888}, {"path": "006.Fluffy Bunny/145. UV Unwrapping and Texture Mapping.mp4", "length": 95653817}, {"path": "006.Fluffy Bunny/146. Adding a Sky Box.mp4", "length": 84527867}, {"path": "006.Fluffy Bunny/147. Using Textures Vs. Geometry.mp4", "length": 31924461}, {"path": "006.Fluffy Bunny/148. Importing Images As Planes.mp4", "length": 29343098}, {"path": "006.Fluffy Bunny/149. Packing External Data.mp4", "length": 52951722}, {"path": "006.Fluffy Bunny/150. Node Type Overview.mp4", "length": 53245594}, {"path": "006.Fluffy Bunny/151. Textures With Transparency.mp4", "length": 53356475}, {"path": "006.Fluffy Bunny/152. Textures Without Transparency.mp4", "length": 36486876}, {"path": "006.Fluffy Bunny/153. Testing The Grass.mp4", "length": 49195371}, {"path": "006.Fluffy Bunny/154. Light Path Render Settings.mp4", "length": 91962517}, {"path": "006.Fluffy Bunny/155. Making Textures Look More 3D.mp4", "length": 101772954}, {"path": "006.Fluffy Bunny/156. Using Objects With Particle Systems.mp4", "length": 81431004}, {"path": "006.Fluffy Bunny/157. Layering Particles Systems in Blender.mp4", "length": 181134683}, {"path": "006.Fluffy Bunny/158. Introduction to Sapling.mp4", "length": 121590057}, {"path": "006.Fluffy Bunny/159. Using Sapling To Make A Basic Tree.mp4", "length": 115136311}, {"path": "006.Fluffy Bunny/160. End of Section 6 Wrap Up.mp4", "length": 12671506}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/20160229 SECTION 7 Assets/Cinder_block_pxr128_bmp.tif", "length": 3168780}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/20160229 SECTION 7 Assets/NASA World Diffuse 5400x2700.jpg", "length": 2571926}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/Filler 0.25x0.25x0.25.blend", "length": 412332}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/Filler 0.25x0.25x3.25.blend", "length": 412332}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/Filler 0.25x4x0.25.blend", "length": 412316}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SK_ _ SM_.rtf", "length": 178}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_EQ_Triangle 2x0.25.blend", "length": 455804}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_IS_Triangle 2x4x0.25.blend", "length": 455788}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_RH_Triangle_2x2x0.25.blend", "length": 442908}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_Square_2x2x0.25.blend", "length": 446852}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_Wall_Door_3x4x0.25.blend", "length": 440036}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_Wall_Window_3x4x0.25.blend", "length": 455732}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/SM_Wall_Window_Detail_3x4x0.25.blend", "length": 463868}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/BASIC ROOM/Square Detail 2x2x0.25.blend", "length": 455284}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Column.blend", "length": 12454360}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Corner.blend", "length": 592488}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Floor22.blend", "length": 442684}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Floor24.blend", "length": 447048}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Floor44.blend", "length": 447048}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Front_Door.blend", "length": 5288328}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/mannequin ~1.6m high ROUGH.blend", "length": 490432}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Vault.blend", "length": 1310960}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Wall.blend", "length": 635456}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Meshes/Window.blend", "length": 5069520}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/Archive/Assets_Scenes_GothicChurch.blend", "length": 899172}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/Archive/GothicChurch Before Portal.blend", "length": 924180}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/Archive/GothicChurch.blend", "length": 1024080}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/Archive/RecoveredGothicChurch.blend", "length": 874484}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/finished light rays.png", "length": 3767683}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GAP26 How Is It Coming Together.png", "length": 1655935}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GothicChurch.fbx", "length": 740428}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GothicChurchNew Material Exploration.blend", "length": 5392060}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GothicChurchNew.blend", "length": 7973256}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GothicChurchNewForExport.blend", "length": 5521176}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GothicChurchNewNEW EMPTY.fbx", "length": 1278108}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/GothicChurchUE4Test.fbx", "length": 2073564}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/Stained Glass Window.png", "length": 3838533}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Scenes/Using Our Building Blocks Test Room.blend", "length": 490896}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/ChurchBlockBlockwork.png", "length": 3395015}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/ChurchBlockWork.tif", "length": 1624026}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/Control Texture.png", "length": 167918}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/ControlTexture.png", "length": 241642}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/RockySurface.png", "length": 2152640}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/Specular.png", "length": 20566}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/T_Name_(BC)(S)(R)(N)(DP)(AO)(M).rtf", "length": 182}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/Wall displacement.png", "length": 566703}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/Window Normal Map.png", "length": 20566}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/Window44 Normal Map.png", "length": 401365}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Assets/Textures/WindowNormal.png", "length": 563039}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/LICENSE", "length": 1070}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/README.md", "length": 21791}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/2016-03-01_23-34-51.png", "length": 265522}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/2016-03-01_23-48-07.png", "length": 1661923}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Blob.png", "length": 426075}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/ChurchWith Lighting.png", "length": 4405389}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Control Texture Example.png", "length": 1684125}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/ControlTextureTest.blend", "length": 762844}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Faking Geometry At Render Time.blend", "length": 537744}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP LIGHTPORTALS.blend", "length": 65483280}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP18 Exterior.png", "length": 763315}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP18 Interior.png", "length": 2177032}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP18 Tracking.png", "length": 2187050}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP20 Window.png", "length": 124026}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP22 Profile Modelling Using Curves.png", "length": 150341}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP23 DOOR Profile Modelling Using Mesh Objects.png", "length": 1505282}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP23 Profile Modelling Using Mesh Objects.png", "length": 128001}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP24 Light Portals Combined Scene Portal No Window 58s.png", "length": 1079235}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP24 Light Portals No Portal No Window.png", "length": 1468336}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP24 Light Portals No Portal Window.png", "length": 1391861}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP24 Light Portals Portal Window.png", "length": 1391861}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP25 LightPortals.blend", "length": 508240}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP26 How Is It Coming Together.png", "length": 1655935}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP26 How Is It Coming Togethermk2.png", "length": 1454730}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP26 How Is It Coming Togethermk3.png", "length": 2200317}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP26 UV Unwrapping pt2.png", "length": 1636675}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP26 UV Unwrapping.png", "length": 1485551}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP30Rebuild.png", "length": 868694}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP33 Introduction To Marking Seams.blend", "length": 477316}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP34 Painting In The Image Editor.blend", "length": 800844}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP36 Using Images For Control.png", "length": 2659169}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP37 Illusion of Detail- Using Bump Maps.png", "length": 3397892}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP40 1kpoly.png", "length": 316217}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP40 50kPoly.png", "length": 327987}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP40 Baking A Normal Map In Blender.blend", "length": 2798788}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP41 LOD A.png", "length": 2930117}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP41 LOD B.png", "length": 3002605}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP41 LOD C.png", "length": 3045518}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP43 The Multi-Resolution Modifier Inside.png", "length": 3363777}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GAP43 The Multi-Resolution Modifier Outside.png", "length": 1994274}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Glass test 100.png", "length": 1465264}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Glass test 2000.png", "length": 1069269}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Glass test 20000.png", "length": 772190}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Glasstest.blend", "length": 662932}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Globe Picture.jpg", "length": 536295}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/GothicChurch Show Off.blend", "length": 14044444}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/LightPortals-CombinedScene NO Portal Window.png", "length": 5712422}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/LightPortals-CombinedScene NOI Portal No Window.png", "length": 10366564}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/LightPortals-CombinedScene Portal No Window.png", "length": 9528521}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/LightPortals-CombinedScene Portal Window.png", "length": 5697518}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/lowpixel.png", "length": 2769}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/lowpixel2.png", "length": 1008}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Monkey Base.png", "length": 42523}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Monkey Gloss.png", "length": 30337}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/MultiRes Blob.blend", "length": 27500724}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/oooo godrays.png", "length": 175533}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/SGW.png", "length": 2603138}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Stained Glass Window.png", "length": 259411}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/stained-glass-window-1102406_1920.jpg", "length": 885089}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/stained_glass__7_4200x1700.jpg", "length": 2183718}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/StainGlassWindowTest.blend", "length": 509412}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Suzanne.blend", "length": 1731612}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Suzanne.png", "length": 466871}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/TestImage.png", "length": 301504}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/Texture Play.blend", "length": 5136728}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/07.Game.Asset.Pack-master/Resources/UVWorld.blend", "length": 3113276}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/161. Section 7 Introduction.mp4", "length": 60828080}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/163. Section Specification.mp4", "length": 12846578}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/164. Planning Your Project.mp4", "length": 25571354}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/165. Version Control 2.mp4", "length": 37791074}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/166. File Structure & Naming.mp4", "length": 21717493}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/167. Level Of Detail (LOD).mp4", "length": 29773665}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/168. Building Blocks.mp4", "length": 69465898}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/169. Setting Up Our Repo & Committing.mp4", "length": 41362997}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/170. Repetitive Tasks In Blender.mp4", "length": 40291768}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/171. Using Our Building Blocks.mp4", "length": 90545343}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/172. Introduction To Datablocks.mp4", "length": 62893889}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/173. Linking To An External Datablock.mp4", "length": 49030499}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/174. Linking Blend Files- Making a Proxy.mp4", "length": 36917736}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/175. Linking Blend Files Making Local.mp4", "length": 95826466}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/176. Walking And Flying Around The Model.mp4", "length": 80627397}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/177. Better Camera Control.mp4", "length": 91183451}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/178. What Can You Export.mp4", "length": 28182530}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/179. Re-linking Blend Files.mp4", "length": 81850253}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/180. Profile Modelling By Extrusion.mp4", "length": 87531823}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/181. Profile Modelling Using Curves.mp4", "length": 80366221}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/182. Profile Modelling Using Mesh Objects.mp4", "length": 86555740}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/183. Light Portals.mp4", "length": 153758697}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/184. Using Source Control- Resetting.mp4", "length": 50080703}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/185. Introduction To UV Unwrapping.mp4", "length": 117899958}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/186. Smart UV Project.mp4", "length": 118931331}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/187. How Is It Coming Together.mp4", "length": 121960684}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/188. Adding More Detail.mp4", "length": 124696041}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/189. Problem Solving.mp4", "length": 79100833}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/190. UV Manipulation.mp4", "length": 167726200}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/191. Complex Shapes & UV Mapping.mp4", "length": 110404486}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/192. Introduction To Marking Seams.mp4", "length": 70122636}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/193. Painting In The Image Editor.mp4", "length": 47264390}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/194. Diffuse Maps.mp4", "length": 88513304}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/195. Using Images For Control.mp4", "length": 111938070}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/196. Illusion of Detail- Using Bump Maps.mp4", "length": 120669679}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/197. Using Displacement Maps.mp4", "length": 123595794}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/198. Normal Maps.mp4", "length": 50673988}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/199. Baking A Normal Map In Blender.mp4", "length": 81368743}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/200. Applying A Normal Map In Blender.mp4", "length": 125594770}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/201. Texture Resolution.mp4", "length": 36561305}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/20160229-SECTION-7-Assets.zip", "length": 4291847}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/202. The Multi-Resolution Modifier.mp4", "length": 242658257}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/203. Baking Using The Multires Modifier.mp4", "length": 112203207}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/204. Copying Mesh Properties.mp4", "length": 146096796}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/205. Optimising A UV Map.mp4", "length": 154981416}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/206. Texture Painting In The ViewPort.mp4", "length": 101749863}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/207. Realistic Lighting Or Fake It.mp4", "length": 76071954}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/208. Creating a New Scene In Blender.mp4", "length": 46701402}, {"path": "007.Game Asset Pack (Ref GAP_CBC)/209. Section 7 Wrap Up.mp4", "length": 36729144}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Head Base Mesh.blend", "length": 485880}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Mikey's Head (ear and Head merge).blend", "length": 15067936}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Mikey's Head Practice.blend", "length": 556200}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Mikey's Head.blend", "length": 809680}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/EYE BASE.png", "length": 1958136}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/EYE MASK.png", "length": 53709}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/Iris.jpg", "length": 596317}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/Mikey Front Profile.jpg", "length": 650954}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/Mikey Side Profile.jpg", "length": 676413}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/Panorama 1.jpg", "length": 10206643}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Section 8 Assets/Panorama 2.jpg", "length": 7289193}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Textures/Head DiffuseMap.png", "length": 789025}, {"path": "008.The Human Head/08.Human.Bust-master/Assets/Textures/Head Glossy.png", "length": 895794}, {"path": "008.The Human Head/08.Human.Bust-master/Eye Ball.png", "length": 2289262}, {"path": "008.The Human Head/08.Human.Bust-master/LICENSE", "length": 1070}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Fresnel Example 2.jpg", "length": 2231326}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Fresnel Example 3.jpg", "length": 1549729}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Fresnel Example.blend", "length": 525276}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Fresnel Example.jpg", "length": 10544414}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Fresnel Example2.blend", "length": 569408}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/FresnelRoughnessControll.blend", "length": 571948}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB Head Prototype HAIR.blend", "length": 35022596}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB Head Prototype.blend", "length": 9516888}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB04 Cobnstruction Methods.blend", "length": 1372616}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB05 Retop.blend", "length": 478040}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB15 Subsurface Scattering.png", "length": 314884}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB16 Avoiding Colour Problems.blend", "length": 762192}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB17 The Layer Weight Node.png", "length": 339228}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB19 PBR.blend", "length": 553324}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB21 Shader Example.blend", "length": 546548}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB21 Shaders.blend", "length": 3366292}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB23 Example.blend", "length": 16559332}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/hb23 Example.png", "length": 5449464}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB23.blend", "length": 3318652}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB26 HSV.blend", "length": 22106136}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB27 Making Objects Separately Ear Example.blend", "length": 22813636}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB29 Adding Detail with Sculpting.png", "length": 1091706}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB31 Texturing The Head.png", "length": 1452864}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HB32 Reviewing Your Work Objectively.png", "length": 1387574}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/HBXX Topology Example.blend", "length": 640124}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/headmockup/head.blend", "length": 37748496}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Knife Test Mk2.blend", "length": 462400}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Knife Test.blend", "length": 464944}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/LayerWeight Diffuse Mix.blend", "length": 689196}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Layerweight Glass vs emmision.blend", "length": 668888}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Mask Defined Loops.blend", "length": 597640}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Mask.blend", "length": 702140}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/New Head.blend", "length": 561580}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/NodeWranglerblend.blend", "length": 501252}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/PBR Test.blend", "length": 3317296}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Rip Tool Playing.blend", "length": 462888}, {"path": "008.The Human Head/08.Human.Bust-master/Prototypes/Roughness 0.1 corrected.png", "length": 246817}, {"path": "008.The Hu
Download Info
-
Tips
“[crackzsoft.com]Udemy - Learn 3D Modelling - The Complete Blender Creator Course” Its related downloads are collected from the DHT sharing network, the site will be 24 hours of real-time updates, to ensure that you get the latest resources.This site is not responsible for the authenticity of the resources, please pay attention to screening.If found bad resources, please send a report below the right, we will be the first time shielding.
-
DMCA Notice and Takedown Procedure
If this resource infringes your copyright, please email([email protected]) us or leave your message here ! we will block the download link as soon as possiable.